IOTA attended a discussion with the Vice Minister of Creative Economy, talking about the local kids IP ecosystem

As a part of the local IP ecosystem, IOTA felt very honored to join a discussion with Vice Minister of Creative Economy, Irene Umar, and Vice Minister of Women Empowerment and Child Protection, Veronica Tan.

During discussion, our CEO, Eka Chandra presented our apps for kids entertainment, IOTA Kids and received many good responses. As our commitment, we will continue to support local IP and provide kid-friendly entertainment as well.

 

IOTA joined a China study tour organized by eTrade for Women UNCTAD, exploring the digital and e-commerce market

IOTA Kreatif Media had been selected as one of 32 participants of a 10-day study tour 2024 in China held by eTrade for Women UNCTAD (United Nation Trade and Development) in collaboration with AIBO (Academy for International Business Officials) China.

 

Our COO, Ratna Yoes, with other women digital entrepreneurs from 12 developing countries, explored the strategies of prominent China e-commerce companies, gained insights about digital and AI, and attended CIIE (China International Import Expo) to expand the international network.

 

This great opportunity has elevated IOTA to be a world-class digital creative company and contributed more to world society.

 

Source: eTradeforWomen

IOTA join Industry Networking Forum 2024 for Animation, Comics, & Games held by Ministry of Industry

IOTA Kreatif Media, through IOTA Kids, attended the Ministry of Industry’s IP (Intellectual Property) Industry Networking Forum (Animation, Comics, and Games), which aimed to accelerate the development of the IP industry ecosystem and increase market share control domestically and internationally.

 

During this activity, IOTA had the opportunity to meet with Mrs. Rahayu Saraswati, Deputy Chairperson of Commission VII of the Indonesian House of Representatives (DPR- RI), with the scope of duties in the fields of industry, MSMEs, the creative economy, tourism, and publication facilities. In her speech, she emphasized that the Animation, Comics, and Games Industry has the potential to become a driving force in the Indonesian economy. Intellectual property (IP) has both commercial worth and soft power, introducing Indonesian culture and values globally.

 

Through this activity, IOTA collaborates with domestic goods and industries to provide strategic opportunities that can help boost the national intellectual property industry. We hope that by attending this IP industry networking forum event, we will be able to help develop collaboration among diverse stakeholders in the IP-based industrial ecosystem.

 

Source: Networking Forum Industri Kemenperin

IOTA had the privilege of participating in the Moscow International Film Week (MIFW) in August 2024

IOTA Kreatif Media, under the leadership of Chief Executive Officer Eka Chandra, in collaboration with Visinema as a distinguished representative of Indonesia’s creative industry, will participate in the esteemed Moscow International Film Week (MIFW), taking place in Moscow from August 23 to 38, 2024. This significant event will host representatives from over 40 countries, encompassing a range of sectors such as animation, film, media, production, and intellectual property (IP).

 

The primary objective of MIFW is to facilitate networking opportunities among participants, allowing companies to establish connections, exchange ideas, and forge meaningful collaborations for future endeavors in the creative industries. This gathering not only showcases the global talent present but also underscores the importance of international cooperation in advancing creative media initiatives.

 

Source: MIFW 2024

 

IOTA Partners with LAN to Shape the Next Gen of Training at National Future Learning Forum 2024

The LAN (Lembaga Administrasi Negara) is responsible for organizing and implementing technical policies related to capacity development and learning for 4 million ASN (Aparatur Sipil Negara) in Indonesia. LAN has partnered with IOTA to create training modules for ASNs that incorporate a more engaging and enjoyable Gamification approach.

 

Through the National Future Learning Forum 2024 event, LAN aims to promote a national ecosystem for ASN competency development by facilitating business matching among stakeholders in the private, non-profit, and government sectors.

 

Source: National Future Learning Forum 2024

Gamification Training For LAN

Training Gamification For LAN

Civil servant gamification training modul.

IOTA has been trusted by one of the major institutions in Indonesia, namely the State Administrative Institute (LAN) to strengthen the training process for prospective civil servants by creating training modules in the form of Gamification to create a more enjoyable and challenging learning process.

Empal Si Babah

Maskot Si Babah

Maskot Catering Si Babah

IOTA has helped Catering Si Babah to develop an attractive mascot that can represent its vision and mission, to increase engagement and branding to its loyal customers. The Babah mascot consists of 2 characters which symbolize the friendliness of the services provided.

Aira Challenge Gamification

Aira Challenge Gamification

Sinarmas M-Banking Apps Gamification.

Aira Challenge Gamification is a gamification feature embedded in the Nano bank Sinarmas Syariah mobile banking application which aims to increase customer engagement in the application. Customers can play match three games to collect interesting items and improve the appearance of their avatar.