Gamification Training For LAN

Training Gamification For LAN

Civil servant gamification training modul.

IOTA has been trusted by one of the major institutions in Indonesia, namely the State Administrative Institute (LAN) to strengthen the training process for prospective civil servants by creating training modules in the form of Gamification to create a more enjoyable and challenging learning process.

Empal Si Babah

Maskot Si Babah

Maskot Catering Si Babah

IOTA has helped Catering Si Babah to develop an attractive mascot that can represent its vision and mission, to increase engagement and branding to its loyal customers. The Babah mascot consists of 2 characters which symbolize the friendliness of the services provided.

Aira Challenge Gamification

Aira Challenge Gamification

Sinarmas M-Banking Apps Gamification.

Aira Challenge Gamification is a gamification feature embedded in the Nano bank Sinarmas Syariah mobile banking application which aims to increase customer engagement in the application. Customers can play match three games to collect interesting items and improve the appearance of their avatar.