IOTA attended a discussion with the Vice Minister of Creative Economy, talking about the local kids IP ecosystem

As a part of the local IP ecosystem, IOTA felt very honored to join a discussion with Vice Minister of Creative Economy, Irene Umar, and Vice Minister of Women Empowerment and Child Protection, Veronica Tan.

During discussion, our CEO, Eka Chandra presented our apps for kids entertainment, IOTA Kids and received many good responses. As our commitment, we will continue to support local IP and provide kid-friendly entertainment as well.

 

IOTA joined a China study tour organized by eTrade for Women UNCTAD, exploring the digital and e-commerce market

IOTA Kreatif Media had been selected as one of 32 participants of a 10-day study tour 2024 in China held by eTrade for Women UNCTAD (United Nation Trade and Development) in collaboration with AIBO (Academy for International Business Officials) China.

 

Our COO, Ratna Yoes, with other women digital entrepreneurs from 12 developing countries, explored the strategies of prominent China e-commerce companies, gained insights about digital and AI, and attended CIIE (China International Import Expo) to expand the international network.

 

This great opportunity has elevated IOTA to be a world-class digital creative company and contributed more to world society.

 

Source: eTradeforWomen

IOTA join Industry Networking Forum 2024 for Animation, Comics, & Games held by Ministry of Industry

IOTA Kreatif Media, through IOTA Kids, attended the Ministry of Industry’s IP (Intellectual Property) Industry Networking Forum (Animation, Comics, and Games), which aimed to accelerate the development of the IP industry ecosystem and increase market share control domestically and internationally.

 

During this activity, IOTA had the opportunity to meet with Mrs. Rahayu Saraswati, Deputy Chairperson of Commission VII of the Indonesian House of Representatives (DPR- RI), with the scope of duties in the fields of industry, MSMEs, the creative economy, tourism, and publication facilities. In her speech, she emphasized that the Animation, Comics, and Games Industry has the potential to become a driving force in the Indonesian economy. Intellectual property (IP) has both commercial worth and soft power, introducing Indonesian culture and values globally.

 

Through this activity, IOTA collaborates with domestic goods and industries to provide strategic opportunities that can help boost the national intellectual property industry. We hope that by attending this IP industry networking forum event, we will be able to help develop collaboration among diverse stakeholders in the IP-based industrial ecosystem.

 

Source: Networking Forum Industri Kemenperin

IOTA had the privilege of participating in the Moscow International Film Week (MIFW) in August 2024

IOTA Kreatif Media, under the leadership of Chief Executive Officer Eka Chandra, in collaboration with Visinema as a distinguished representative of Indonesia’s creative industry, will participate in the esteemed Moscow International Film Week (MIFW), taking place in Moscow from August 23 to 38, 2024. This significant event will host representatives from over 40 countries, encompassing a range of sectors such as animation, film, media, production, and intellectual property (IP).

 

The primary objective of MIFW is to facilitate networking opportunities among participants, allowing companies to establish connections, exchange ideas, and forge meaningful collaborations for future endeavors in the creative industries. This gathering not only showcases the global talent present but also underscores the importance of international cooperation in advancing creative media initiatives.

 

Source: MIFW 2024

 

IOTA Partners with LAN to Shape the Next Gen of Training at National Future Learning Forum 2024

The LAN (Lembaga Administrasi Negara) is responsible for organizing and implementing technical policies related to capacity development and learning for 4 million ASN (Aparatur Sipil Negara) in Indonesia. LAN has partnered with IOTA to create training modules for ASNs that incorporate a more engaging and enjoyable Gamification approach.

 

Through the National Future Learning Forum 2024 event, LAN aims to promote a national ecosystem for ASN competency development by facilitating business matching among stakeholders in the private, non-profit, and government sectors.

 

Source: National Future Learning Forum 2024

IOTA has been selected to represent Indonesia at Tokyo Game Show 2022, the world’s largest gaming event.

The Ministry of Tourism and Creative Economy, along with the Ministry of Communication and Informatics, the Indonesian Embassy in Tokyo, and ITPC Osaka, is proud to support the participation of selected Indonesian game companies in the highly anticipated Tokyo Game Show 2022 in Japan. This initiative, backed by the Indonesian Game Association (AGI), aims to promote Indonesia’s vibrant gaming industry on an international stage.

 

Among the distinguished participants, IOTA Kreatif Media stands out as one of the chosen studios. They have been allocated a booth at the event, allowing them to engage directly in the business matchmaking process during Business Day. This opportunity will enable them to connect with industry leaders, showcase their innovative games, and foster valuable partnerships within the global gaming community.

 

Source : instagram kemenparekraf.ri

 

IOTA becomes one of Indonesia’s official representatives to attend the GAMESCOM Germany

Gamescom 2022, recognized as the world’s largest gaming trade show and exhibition, took place in Cologne, Germany, from August 23 to August 28, 2022. This year’s event was particularly significant as it featured both in-person and online components, allowing a wider audience to participate. After a two-year hiatus due to the Covid-19 pandemic, Gamescom made a triumphant return to its physical venue at Koelnmesse, attracting gaming enthusiasts, industry professionals, and media from around the globe. The exhibition showcased a diverse range of gaming content, including new game releases, innovative technologies, and interactive experiences.

 

Among the exhibitors were several selected Indonesian game companies, highlighted by the presence of IOTA Kreatif Media. These companies had the unique opportunity to present their creative work at the Indonesian Pavilion booth, promoting Indonesia’s growing presence in the global gaming industry and allowing them to engage directly with attendees and other industry stakeholders. This participation not only enhanced networking opportunities but also celebrated the rich talent and creativity of Indonesian game developers.

 

Source : instagram kemenparekraf.ri